ICQ: 246148679
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Description   NVIDIA GeForce4 Ti 4200 with AGP8X 
Manufacturer   NVIDIA 
Total Local Video Memory   64 MB  
Total Local Texture Memory   64 MB  
Total AGP Memory   64 MB  
Max Texture Width   4096 px 
Max Texture Height   4096 px 
Max User Clipping Planes   0   
Max Active Hardware Lights   8 
Max Texture Blending Stages   8  
Fixed Function Textures In Single Pass   4 
Vertex Shader Version   1.1 
Pixel Shader Version   1.3 
Max Vertex Blend Matrices   0  
Max Texture Coordinates   8  
VGA Memory Clock   364.5 MHz  
VGA Core Clock   249.8 MHz  
PCI
Vendor ID   0x10de     
Device ID   0x0281     
SubSystem ID   0x00000000     
Revision ID   0xa1 
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, DXT Compressed Textures, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias