ICQ: 246148679
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Description NVIDIA GeForce4 Ti 4200 with AGP8X
Manufacturer NVIDIA
Total Local Video Memory 64 MB
Total Local Texture Memory 64 MB
Total AGP Memory 64 MB
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 4
Vertex Shader Version 1.1
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 364.5 MHz
VGA Core Clock 249.8 MHz
PCI
Vendor ID 0x10de
Device ID 0x0281
SubSystem ID 0x00000000
Revision ID 0xa1
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, DXT Compressed Textures, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias